跳转至内容
  • 这里会讨论论坛的发展方向, 例如该新增什么板块啦, 该警告/删除什么讨论, 大家都要友好交流

    211 724
    211 主题
    724 帖子
    E
    Silksong’s 45-Degree Downward Attack Is Rewiring My Hollow Knight Muscle Memory Silksong’s diagonal Hornet downward attack breaks Hollow Knight muscle memory, turning every pogo into a stylish, thrilling test of precision. I did not expect Silksong to make me feel like a beginner again. I have played Hollow Knight before—seven years ago, apparently, which is a sentence that makes my knees creak—and I do not spend much time in 2D platformers. My first run through Hallownest was a parade of tiny mistakes, repeated deaths, and boss rooms that taught me humility. So when Silksong arrived, I braced for the same long climb back to competence. In 2026, with the launch hype settled and the game still living rent-free in my rotation, I can say most of it came back like muscle memory. Except for one move. One tiny, elegant, infuriating change: Hornet’s downward attack. The Knight Went Down. Hornet Goes Diagonal. In Hollow Knight, the Knight’s downward attack was exactly what it sounded like: a strike aimed straight down. You jumped over an enemy, pogoed off its head, bounced over spikes, and used the move as a late-game crutch for bosses and optional areas. I had it mastered. I assumed Silksong would inherit that muscle memory and let me coast. Ha. No. Hornet does things with flair. When you press down-attack, she darts downward at a 45-degree angle in whichever direction she is facing. If she connects with an enemy or obstacle, she bounces back up with a spin that looks cool enough to frame. It is incredibly Hornet. It is also a completely different geometry from the move I spent years internalizing. Move Hollow Knight (The Knight) Silksong (Hornet) Direction Straight down 45-degree diagonal dash Feel Simple pogo Stylish spin and flip Risk Miss and fall Miss and fly off a ledge Relearning curve Already mastered Ongoing, humbling That table is doing a lot of emotional labor for me. Muscle Memory Is a Traitor With Good Taste I am trying to use the move as much as possible so I can nail it early. Pun absolutely intended. If Hornet insists on doing a dramatic spin and flip while fighting, then fine—I will spin and flip too. We both deserve it. I am two bosses down, and the move already paid off on the second fight. The extra airtime kept me alive in a way that felt less like luck and more like a skill I might eventually own. But the downside arrived quickly. I found a room with obstacles to bounce across, no platforms, and a spiky floor below. On the other side? Treasure. Sweet, glorious treasure. I made it across the first time and grabbed it. Then I needed to get back. I tried, lost health. I tried again, lost more health. I tried once more, died. Now I had to return, bounce across again, collect my things, and bounce back out. Oh man. The room was not asking for mastery. It was asking for one clean diagonal pogo, repeated, while my brain kept whispering, remember the Knight? Remember straight down? The deaths are not tragic, exactly. They are funny in the way that only your own hands betraying you can be funny. I keep striking where the enemy was, or where a straight-down attack would have connected, and instead Hornet rockets off at an angle. Sometimes I hit the enemy with my body and take damage. Sometimes I miss entirely and go flying off a ledge. The game feels familiar. The design feels familiar. The bosses feel like Hollow Knight bosses. But this one move catches me out again and again. Relearning Is the Best Part, Unfortunately Here is the annoying truth: I love that Silksong did this. A lesser sequel might have copied the Knight’s pogo and let veterans sleepwalk through the early game. Hornet’s diagonal down-attack forces me to actually think about positioning, facing direction, and momentum. It turns ordinary traversal into a small puzzle. It makes combat feel like a conversation where I keep mishearing the other person. Is it frustrating? Absolutely. Do I want the game to change it? No. The frustration is the point. It is the same feeling I had seven years ago when Hallownest was a hostile unknown and every bounce was a tiny negotiation with gravity. In 2026, I am not a beginner anymore, but Silksong found a way to make me feel like one in the best possible way. I have to relearn Hollow Knight, and I love that. I just wish my thumbs would stop filing complaints. So yes, the downward attack is a small change. It is also the change that will define my early Silksong experience. I will keep spinning, keep missing ledges, keep dying to rooms that should be simple, and keep coming back. After all, what is a Hollow Knight game without a little humiliation? And what is a sequel without one move that makes you question everything you thought you knew? Between sessions of stubbornly missing diagonal pogos, I’ve started browsing [best game deals]( on DealNest—partly as a palate cleanser after another embarrassing death, and partly because a punishing game is easier to love when it didn’t cost a fortune. If you’re also relearning old instincts while building a backlog, DealNest is worth a look for discounts that make the next tough room feel a little less expensive. https://dealnesthq.com
  • 这里面畅所欲言, 随便发表无关内容, 真红姐姐不会怎么管的

    1k 6k
    1k 主题
    6k 帖子
    Z
    @chenmozhijiu 在 每日签到! 中说: 每日一签到 希望论坛越来越好
  • 欢迎大佬们在这里发布资源, 不限于度盘, 阿里云, onedrive, g suite, dropbox, ipfs, bt , 🧲磁力 等等, 内容可以是 cg包, 游戏, 新汉化, 等等

    118k 130k
    118k 主题
    130k 帖子
    R
    游戏介绍: 黑暗奇幻角色扮演游戏。 玩家扮演一个濒临灭绝的精灵,努力在乌利哈西斯这片险恶的土地上生存。 除了面对敌对的人类外,女主角还必须与狡猾的妖精、 可能绑架他们奴役的野蛮土匪以及可能将女主角脱光衣服并用作盔甲的兽人打交道。 来自邪教徒、触手怪物和无尽野兽的威胁进一步加剧了女主角的危险。  更新日志: v0.501 万圣节更新:伙伴系统正式登场! 虽然晚了一点,不过还是祝大家万圣节快乐! 这次更新中,让大家期待已久的伙伴系统终于正式登场了! 除此之外,我们也花了不少时间翻新旧版剧情,并且修复了一些长期存在的问题。 由于这次有比较多精力投入旧内容的调整,因此没有加入全新的任务,H 内容也比以往少了一些。 不过,我们尽可能把现有内容做得更加扎实,希望大家能够喜欢这次的更新。  *** 首先说说这次最大的更新,伙伴系统。 在先前的开发日志中,我们曾经提过,希望玩家在帮助某些 NPC 后,能够进一步邀请他们成为自己的伙伴。 现在,这套系统终于正式加入游戏了。 这次可以招募的角色共有三位,分别是寡妇赫塔、南瓜村的女怨灵,以及枯瘦山棱的诺曼。 成为伙伴的 NPC 将可以跟随玩家探索、协助战斗,也会提供各自独特的功能与互动。 例如,寡妇赫塔在完成「欢悦人生」任务,并且于异兽牧场见证她与异兽狂狼的交尾后,就可以解锁相关的招募内容。 当玩家带着赫塔抵达秽焰圣殿时,还可以通过对话触发新的 H 剧情。 首次解锁后,玩家每天都可以与赫塔进行一次亲密互动。 另一方面,南瓜村的女怨灵也可以成为玩家的伙伴。 在释放女怨灵后,就可以通过对话将她招募为伙伴。  女怨灵每天会提供一些南瓜,运气好的话,还有 20% 的概率获得体力药水。 此外,当女主角身上沾满精液时,也可以请女怨灵帮忙清理。 至于诺曼,我们则对他的任务进行了比较大幅度的改写。 过去,诺曼在任务结束后往往难逃死亡的命运。 不过这次,我们加入了让他活下来的可能性。 这里要特别提醒大家,在向警卫汇报诺曼的事情之前,请务必先和电子蛙对话,完成女主角的个性设定。 这是确保诺曼能够存活的重要条件。 玩家可以选择向警卫坦白,并且以理性的方式说服对方放过诺曼;也可以选择撒谎,但这需要角色具备强势或异端的个性。 只要顺利让诺曼活下来,并且进一步提升彼此的好感度,就有机会将他招募为伙伴。 诺曼每天会随机提供一些金币、石头或面包等道具。 而到了夜晚,玩家还可以通过对话,和他进行一些特别的亲密互动。  *** 接着说说这次的剧情调整。 除了诺曼之外,我们也重新整理了哥布林叛徒,以及寡妇的部分剧情。 这次还有一个比较重要的改变,就是让玩家的个性在对话中发挥更大的作用。 我们希望不同个性的女主角,在面对同一件事情时,能够采取不同的处理方式,并且让这些选择实际影响任务的发展。 因此,这次对游戏中的许多对话进行了调整。 另一方面,赌场也加入了一段新的 H 剧情。 在完成与酒馆老板娘相关的打牌剧情后,玩家就可以进一步挑战赌场中的胖子。 这位胖子看似只是邀请女主角参加一场普通的赌局,不过实际上,他早就设好了陷阱,等着女主角上钩。 如果玩家输掉赌局,又无法支付赌金,就会触发一段全版面的 H 剧情。 这次我们也调整了全版面 CG 的操作手感,希望让这类互动玩起来更加顺畅。  *** 最后说说系统方面的调整。 这次我们加入了存档注释功能,现在玩家可以为自己的存档写下注释,方便记录不同的游戏进度。 另外,我们也完全移除了旧版的行为机制与好感度系统,并且导入了新版的好感度机制。 过去 NPC 偶尔会莫名攻击玩家的问题,也将不再发生。 除此之外,道具出现空白图标、储物箱无故清空,以及玩家角色产生两个实体等长期存在的问题,也都已经从底层完成修复。 希望这些调整能让整体游玩体验更加稳定。  *** 这次更新对我们而言,是一次相当重要的调整。 尤其是伙伴系统,未来我们希望让更多 NPC 有机会成为玩家的伙伴,并且通过各自的剧情、日常互动与特殊功能,让他们不只是单纯跟随玩家战斗的角色。 目前这套系统还有许多可以扩充的地方,我们也会继续观察大家的游玩体验,逐步调整与完善。 如果大家在游戏中遇到什么问题,或者对新的伙伴系统有什么想法,也欢迎随时告诉我们哦!  [image: 1793980222944-9c0e59c5-943c-4419-a6ee-f17f05272cdd-image.png] [image: 1793980231061-ef61015e-828b-468b-893f-0b0987d6a401-image.png] [image: 1793980281550-5ec9cd77-3473-428e-be28-0c25cbb971e4-image.png] [image: 1793980242451-df786047-6905-48e5-84d1-4bf7ee5947f9-image.png] [image: 1793980295787-23477d36-c3a0-4259-ba7b-af3368f51325-image.png] [image: 1793980274750-705d39e8-1934-4165-a342-0f94612705d0-image.png] [image: 1793980299741-ed1ec9fc-d048-45df-b548-8ee0667ae664-image.png] [image: 1793980278566-85ab8f64-4ec3-4730-9b8a-3fd918dbfc08-image.png] [image: 1793980302024-9796fc87-b061-40f0-9a61-c4f27774ff05-image.png] 夸克:https://pan.quark.cn/s/86cbd49c2a07?pwd=GRPk nbd百度:https://pan.baidu.com/s/1_T92fWf6RUl76MPrtjnjWQ?pwd=rack 迅雷:https://pan.xunlei.com/s/VP5lYfCM34nkLa6LsAAKED_KA1?pwd=2nzh 删除文件后缀TXT,解压001文件即可,无密码
  • 这里可以储存你们的galgame cg包,方便以后回来寻找,注意不要存到涩图区啦
    流量警告, 内存警告⚠️
    流量警告, 内存警告⚠️
    点进帖子里面可能瞬间消耗 2gb+ 流量

    185 609
    185 主题
    609 帖子
    T
    G l e e z y : m t 1 6 0 或 T G 搜 索 mt 1 6 8 9 台 灣 正 妹 舒 壓 按 摩 酒 店 娛 樂 [image: 0cba3194060b7.jpg]
  • 可能会有剧透啦

    17 63
    17 主题
    63 帖子
    青雅館日本TGmeiyouo6青
    22222222222222
  • 您自己写的小说, 发布的作品, 写的程序码, 均可以在此发布!

    11 84
    11 主题
    84 帖子
    T
    喜歡北北的可以密北北喲~
  • 这里就是最好的 galgame 游玩教程

    56 441
    56 主题
    441 帖子
    J
    大佬,牛啊6666666
  • Got a question? Ask away! 如果您有任何想要的资源, 欢迎在此询问

    2k 5k
    2k 主题
    5k 帖子
    DebianD
    可能我得xp有点奇怪,弱弱的问一句,有没有植物大战僵尸里的大喷菇的R18游戏/本子/视频
  • 攻略部分, 使用问题, 甚至包括打不开程序的问题, 均可以在此讨论

    217 738
    217 主题
    738 帖子
    浦
    受影响的项目: C:\Users\Negro\Downloads[140425][CLOCKUP] euphoria HD\euphoria HD\补丁\汉化补丁\1.00简体中文化补丁.rar C:\Users\Negro\Downloads[140425][CLOCKUP] euphoria HD\euphoria HD\补丁\汉化补丁\1.01简体中文化补丁.rar 请问站内有无开发者予以解决? 建议尽快更换这两项汉化补丁。