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    Cogwork Dancers Boss Guide: Master Silksong's First Citadel Fight Hollow Knight Silksong Cogwork Dancers boss guide: read their charge patterns and dodge with patience to survive the Citadel. Players pushing through Hollow Knight: Silksong know that the Citadel is a gauntlet of hostile creatures, but the Cogwork Dancers stand out as the first major boss you'll face after entering its gilded halls. These mechanical performers may look like a elegant duo, but let's be real — they'll stomp you flat if you rush in without a plan. The good news? Their attack pattern is surprisingly simple once you learn to read the dance. The bad news? Patience is the name of the game, and the arena itself seems to hold its breath before every charge. Where To Find The Cogwork Dancers To reach the Cogwork Dancers, you first need to defeat the Last Judge in Blasted Steps and enter the Citadel. That's no small feat, and the game won't give you a breather — you're immediately forced into the Underworks, where a swarm of enemies wants to ruin your day. Once you claw your way through and reach Coral Chambers again, head to the top right edge until you hit Songclave. Activate the dormant shrine there, then take the top-left exit from Songclave's bench. A corridor filled with elite guards awaits; defeat three of them, and the boss room is yours. It's a bit of a trek, but the bench is close enough that you won't be walking back from the middle of nowhere. Cogwork Dancers Phase One Guide These two are not your typical boss. Instead of a dozen different attacks, each dancer shines a ray of light in a direction and then charges along it. If the charge happens in the air, they simply stop at the destination. If it hits the ground, they add a small stomp AoE. There are four phases, and each one starts with the dancers returning to their slots — like they're taking a bow before the next act. In phase one, both dancers charge at the same time, and their directions depend on their starting positions. Here are the main combinations: Dancer Positions Target Locations One in top middle, other in top right or top left Middle dancer moves down, then right/left, then up. Corner dancer moves top middle, down, left/right. The second dancer's final move is always opposite the first dancer's second move. Diagonally opposite They complement each other: first both go to upper and lower middle, then they reach each other's original spots. Sometimes they move horizontally or vertically across the field — jump and glide for horizontal, stand in the middle for vertical edge charges. Both in the air Criss-cross downward attacks. If in upper corners, beams don't meet in the middle; they charge to the center. If both upper middle, beams cross and they fall to the ground corners. Sometimes one follows the other for three attacks and then reverses the last move. Both on one side on the ground Rare. Corner dancer charges horizontally while the other bows at its partner. Usually followed by both going to upper middle. Both beside each other midair Rare. If neither is on a corner, they dash on the ground beside each other and then go opposite ways. If one is in a corner, they dash slightly slanted but still side by side. Apart from those patterns, the dancers sometimes meet in the middle for a big AoE slash that covers the center, or they leave the screen and spawn lasers that deal double damage after a second. There's plenty of free space to dodge the lasers, so don't panic. Phase one attacks are slow — you can usually land two or three hits after each charge. Position yourself near the dancer who will land on the ground, but keep a little distance because of the stomp AoE. The cogwork duo seems to sulk every time you punish their landing, which is a small victory in itself. Cogwork Dancers Phase Two Guide After enough damage, the dancers retreat into their slots, and the cogs behind them start turning. Phase two is identical in attack variety but nearly twice as fast. The charge time is almost halved, so you'll need quicker reactions. Knowing what's coming based on their positions becomes even more important. You'll only get one or two hits between charges, so greed will get you stomped. Keep your cool and treat it like a faster waltz — the steps are the same, just with a tighter tempo. Cogwork Dancers Phase Three Guide Phase three changes the rhythm: the dancers attack separately. The right dancer charges first, and the left one follows a second later. The overall frequency stays similar to phase two, but the alternation makes it feel less oppressive. There's no fancy positioning trick here — just avoid putting yourself in a tight spot. If you corner yourself, the other dancer's charge might leave you nowhere to go. It's a simpler phase, and many players find it easier than the previous two. Cogwork Dancers Phase Four Guide Phase four isn't really a fight — it's a sad encore. After you defeat one partner, the remaining dancer tries to continue alone, but its attacks become far less frequent. These attacks are the complete opposite of the rest of the battle: they're actually hard to get hit by. After a few more swings, the second dancer falls, and the fight is over. The arena goes quiet, and you can almost hear the cogs winding down. It's a bittersweet end to a mechanical romance. So there you have it: read the positions, stay patient, and don't get greedy. The Cogwork Dancers are a test of observation more than reflexes, and once you learn their steps, you'll be the one leading the dance. ️ Once the cogs fall silent and you’re ready to move on to the next challenge, you might also be thinking about adding Hollow Knight: Silksong to your own library or comparing it with other games on your wishlist. DealNest is a handy place to [check game prices]( across stores before you commit, so you can spend less time hunting for a deal and more time mastering the next dance. https://dealnesthq.com
  • 这里面畅所欲言, 随便发表无关内容, 真红姐姐不会怎么管的

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  • 欢迎大佬们在这里发布资源, 不限于度盘, 阿里云, onedrive, g suite, dropbox, ipfs, bt , 🧲磁力 等等, 内容可以是 cg包, 游戏, 新汉化, 等等

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    mutian2M
    游戏简介 主角是炼金术士莉薇亚。 有一天,她的家兼工作室被魔物袭击,莉薇亚好不容易击退了魔物,却发现工作室里已经没有人了。 即使搜遍整个工作室,也找不到师傅伊莉莎和朋友米娜的身影。 工作室外也到处都是魔物。 在这种情况下,莉薇亚下定决心,一边寻找师傅和米娜,一边踏上解决事件的旅程。 经历种种事情,可能会变成更加色情的女孩,迎来更加淫靡的结局? 每次到达”结局”,”长针”和”短针”就会转动,世界就会倒退。 直到找到”真相”为止,这段冒险的结局会一次又一次地重复—— 积累各种参数,事件也会发生变化。 战斗区域几乎没有对人的H场景,这些场景会安排在安全区域。 目前主要开发战斗区域,但偶尔也会更新安全区域的内容。 更新日志: 2026年10月27日 1.修复了救回妮娜后,次日起床只能跳跃、不能左右移动的问题 2.修复了还有少量血量时,HP却显示为0的问题 3.修复了普通服装下进入洗脑状态后,Live2D立绘卡住的问题 4.修复了死亡时跳过倒下动画、直接变成倒地姿势的问题 5.修复了花妖妮娜的地刺命中后提前消失的问题,现在会保留到动画结束 6.修复了存取档界面的操作说明没有正确显示中文和英文的问题 7.优化了救回妮娜后的休息流程,改为自行进房、回房和换睡衣,减少连续黑屏 8.补齐了返家休息的分步任务目标,并为当前需要交互的房门和镜子添加水晶提示 9.优化了换装和起床时的操作恢复与黑屏衔接 10.调低了妮娜的坐姿并扩大交互范围,次日进门就能看到她坐在床上,靠近后按Z对话 11.调整为仅在这段次日任务对话期间限制离开妮娜房间,对话结束后恢复出入 12.调整了破衣受击机制,血量低于30%时每次破衣只触发一次长时间倒地,修复衣服后重置 13.调整了破衣状态的QTE触发,受击、倒地和起身期间也能正常触发符合条件的QTE 14.将所有破衣系状态(含寄生)的倒下、倒地和起身动画统一为16fps,并调整动作衔接 15.补齐了史莱姆附着Ⅱ缺失的两个受击动作,改用对应的破衣动画 16.修复了狼HB的Live2D立绘卡在前半段循环、无法继续播放的问题 17.修复了另外7条普通怪物QTE演出的阶段不推进问题,以及部分像素动画与立绘不同步的问题 18.修复了关卡、画廊和小游戏之间QTE动画进度互相影响的问题 19.同步了大树区域的传送点图标,不再显示已删除的传送点 20.补全并调整了各关卡地名,统一ESC菜单、地图和存档列表的中英日显示 21.修复了送妮娜回房时玩家突然瞬移到床前悬空的问题,改为从入口稍向左走后再对话 22.恢复了水洞第四区域两组尖刺的显示,避免看不见尖刺却受到伤害 23.调整了连接洞两组尖刺的伤害范围,避免还没碰到尖刺就扣血 24.修正了商店误播哥布林王战败对白的一处原因,并避免关闭商店后干扰其他对话 25.修正了破衣入水及部分异常、倒地状态的 Live2D 模型对应错误 26.修复了普通与破衣体液残留状态的 Live2D 动画绑定和切换问题 27.修正了秘密回忆中两个计数显示互相覆盖的问题 28.修正了普通攻击与魔法连击输入相互干扰的问题 29.为任务目标所在区域的名称添加了白色脉冲高亮 30.新增了地图边缘渐亮提示,帮助找到画面外的任务目标 [image: 1793425541366-36020261029085257.png] [image: 1793425544940-36020261029085404.png] [image: 1793425547834-36020261029085409.png] [image: 1793425551759-36020261029085302.png] [image: 1793425554898-36020261029085307.png] [image: 1793425557728-36020261029085311.png] [image: 1793425563026-36020261029085318.png] 迅雷 网页链接(pan.xunlei.com) 百度 网页链接(pan.baidu.com) PikPak 网页链接(mypikpak.com) 统一解压密码:mutian123 文件MP4后缀必须改成ZIP解压,不然会报错
  • 这里可以储存你们的galgame cg包,方便以后回来寻找,注意不要存到涩图区啦
    流量警告, 内存警告⚠️
    流量警告, 内存警告⚠️
    点进帖子里面可能瞬间消耗 2gb+ 流量

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    G l e e z y : m t 1 6 0 或 T G 搜 索 mt 1 6 8 9 台 灣 正 妹 舒 壓 按 摩 酒 店 娛 樂 [image: 0cba3194060b7.jpg]
  • 可能会有剧透啦

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    @123shi 謝謝你,看不懂絕對不是你的問題,我的筆記寫的太亂了,真是麻煩讀者了。 其中大部分文字都有瑕疵,關於對其中蘆薈的「彌補性客觀」我之後看筆記的時候發現有很大問題,其中的重點在於「彌補」,而「客觀」是一個模糊的意象,叫做客觀不太標準,而我筆記中的,對「彌補性客觀」解釋也會讓人誤會,蘆薈並非沒有主觀,或者說這個「客觀」包含一种第三人稱的視角。 (我最後一次審視筆記的時候,大概也是1個多月前了,所以我不記得當時對於我筆記的再次思考是怎樣的了,雖然我有記錄,但是可能有些難以找到了,我最近有時間的時候再去翻翻) 我的那個《天鵝之歌》筆記寫的太亂了,需要用很多精力去提取,而bilibili上也有一部分也還不錯的對《天鵝之歌》的理解。(但是在我看來,大部分都沒有抓住重點,而且很平庸,或者是合理性不足,最重點了就是蘆薈,而大部分都對其有忽略,或者說《天鵝之歌》中很簡單的如:「希望」,「原始本能」參考弗洛伊德,等等等等,簡單的意象都沒有解釋,整個邏輯是不完善的,雖然被叫做解讀,但是以我看來太自滿了) 我的筆記可以用Google AI 或者是Deepseek輔助梳理,讓AI保持客觀,提取文本中的有價值信息,並且解釋文字作者的意思。(不用再自己花費寶貴的精力去提取其中的有價值信息)
  • 您自己写的小说, 发布的作品, 写的程序码, 均可以在此发布!

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    喜歡北北的可以密北北喲~
  • 这里就是最好的 galgame 游玩教程

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    大佬,牛啊6666666
  • Got a question? Ask away! 如果您有任何想要的资源, 欢迎在此询问

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    想喝血了求求了发个资源
  • 攻略部分, 使用问题, 甚至包括打不开程序的问题, 均可以在此讨论

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    [111125][曉 WORKS -黒-]揺り籠より天使まで初回版( mdf + mds + rr