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    How I Finally Beat the Savage Beastfly in Silksong Hollow Knight: Silksong’s Savage Beastfly boss guide reveals smart positioning, attack timing, and phase-two survival tactics. The first time I dropped into Hunter’s March in Hollow Knight: Silksong, I thought I was just taking a quick detour. I had already poked around The Marrow and Deep Docks, and this optional area felt like a side room with attitude. Then the Savage Beastfly introduced itself, and I learned that a short fight can still feel like a full-blown siege. When I came back to the game in 2026 for another run, I promised myself I would actually learn the fight instead of panic-jumping through it. This is how that went. First Things First: Hit the Switch Before you even think about the boss, look near the exit of the arena. There is a switch there, and you should strike it immediately. Let me tell you, that switch saved me more times than I care to admit. It unlocks a quick way back in, so you do not have to retrace the whole path every time the Beastfly flattens you. That alone makes the fight less frustrating. The Beastfly does not have a huge move list, but the randomness is the real enemy. Its dash and slam attacks can chain in ugly ways, and the summons in phase two turn a clean duel into a messy brawl. I had to stop treating it like a straight fight and start treating it like a positioning puzzle. Reading the Dash Attack The dash is the move I had to respect first. The Beastfly launches from one side of the room to the other, and the obvious answer is to jump over it. The catch is that if you are already in the air when the attack is queued, it will adjust toward your position. That little detail punished me constantly. So when I saw the wind-up, I forced myself to land, plant my feet, and then jump. After the boss smashes into the wall, you get a gift. I could squeeze in one or two downward aerial attacks before it recovered. That damage adds up, and it also puts me in a better spot for whatever comes next. Later in the fight, I even used that bounce to bait a higher dash while I dealt with the smaller bugs. ️ The Slam Attack Is a Trap and a Tool The slam looks simple: the Beastfly floats above me, follows my movement, and points its head down. I had a brief moment to step left or right. If I stayed close, it could slam up to three times, and the counterattack window was tiny. But if I positioned well, I could land one hit as it rose for another slam. Enough damage stuns the boss, which buys room to hit it more or heal. Healing is the scary part. The window is tight, and it gets tighter as the fight goes on. I learned not to heal just because I was nervous. If I picked the wrong moment, I would eat a slam and lose all the progress I had just made. That pause before the screech? It still makes my shoulders tense. Phase Two and the Summoning Problem The second phase is where the fight really begins. The Beastfly screeches and calls in help, and from that point on, the arena gets crowded fast. Trust me, the RNG here can hand you a clean run or a nightmare. At first, only one bug joins, but as you damage and stun the boss, it starts summoning two, then three. Summon What It Does My Answer Beastfly Rams at you and pushes you into bad positions Use Silk Spear to remove it fast, or an upward strike to send it over your head Kilik Releases back spines when you get close Jump the spikes and kite it into the boss’s slam Vicious Caranid Uses its tail to create a damaging zone Stay calm, keep distance, and drag it into the slam The Vicious Caranid is the one that made me sweat. It is the biggest and most aggressive summon, and it can lock down space quickly. The Kilik is less dangerous alone, but its spines can trap you while the boss is charging. The small Beastfly is annoying because it forces you into awkward air positions, so I tried to delete it with Silk Spear whenever I could. The Strategy That Worked for Me Here’s the kicker: the boss can damage its own summons with the slam. That changed everything for me. Instead of trying to kill every bug immediately, I stayed near the corners, baited the boss, and kited the mobs into the slam. If I moved too far away during the slam, the boss would reset the attack, so I had to stay relatively close while still dodging. It took a few attempts, and I definitely got hit by bugs I forgot were behind me. My loop looked like this: Stay near the arena corners when possible. Jump the dash and punish with one or two downward aerial hits. Dodge the slam, then land quick normal attacks when it hits the ground. When a summon appears, adjust based on the bug type. Use the boss’s slam to clear Kiliks and Caranids whenever I could. Keep composure when two or three bugs show up. Panic is what gets you hit. It is not a fast fight. It is a patience fight. The Beastfly wants you to rush, overextend, and heal at the wrong time. Once I slowed down, the fight became readable. The Reward Is Worth It After the fight, the reward sits in a room to the left of the boss arena. The Crest of the Beast changes Hornet’s moveset in a big way. It alters the downward aerial attack, healing, and attack patterns. The range is shorter, but you can spend silk to heal by striking enemies, which pushes a much more aggressive playstyle. I walked away from Hunter’s March with sore thumbs and a new favorite toy. The Savage Beastfly is optional, but if you want a crest that rewires how you play, it is absolutely worth the trouble. Just hit that switch first, keep your feet on the ground, and let the boss do some of the dirty work for you. If this fight has you thinking about jumping back into Silksong—or upgrading your setup for those long boss sessions—it’s worth doing a quick price check before you commit. DealNest is a straightforward place to scan current listings and see what fits your budget, so you can [compare prices here]( without turning a quick purchase into a whole side quest. https://dealnesthq.com
  • 这里面畅所欲言, 随便发表无关内容, 真红姐姐不会怎么管的

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    签到。。。。。。。。
  • 欢迎大佬们在这里发布资源, 不限于度盘, 阿里云, onedrive, g suite, dropbox, ipfs, bt , 🧲磁力 等等, 内容可以是 cg包, 游戏, 新汉化, 等等

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    [image: 1792998692677-ss_3faf61e714be109c884fabd53ce182dc26b52f75.1920x1080.jpg] 游戏简介 制作,种田,建造和烹饪!在《旅者之憩》中,你可以使用各种工具成为这个国度中最棒的酒馆老板。制作独特的菜肴和饮料服务顾客,探索世界,遇见特色鲜明的各个角色。 游戏信息 游戏名称:旅者之憩/旅客休息 英文名称:Travellers Rest 游戏类型:冒险, 休闲, 独立, 角色扮演, 模拟, 抢先体验 游戏开发:Isolated Games 游戏发行:Isolated Games 官方网站:https://store.steampowered.com/app/1139980/_Travellers_Rest/ 发售时间:2020 年 7 月 28 日 夸克网盘:https://pan.quark.cn/s/3e74419f0ad0 迅雷网盘:https://pan.xunlei.com/s/VP-yTXHhr3wzXAsAPl6jWxcoA1?pwd=8wkp# 百度网盘: https://pan.baidu.com/s/1S9DrebO0l3gvkSnubC0mRA?pwd=xmvx 提取码: xmvx
  • 这里可以储存你们的galgame cg包,方便以后回来寻找,注意不要存到涩图区啦
    流量警告, 内存警告⚠️
    流量警告, 内存警告⚠️
    点进帖子里面可能瞬间消耗 2gb+ 流量

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    照片只是開始,本人更值得期待。 歡迎來到【朵朵茶莊】
  • 可能会有剧透啦

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    IANI
    @123shi 謝謝你,看不懂絕對不是你的問題,我的筆記寫的太亂了,真是麻煩讀者了。 其中大部分文字都有瑕疵,關於對其中蘆薈的「彌補性客觀」我之後看筆記的時候發現有很大問題,其中的重點在於「彌補」,而「客觀」是一個模糊的意象,叫做客觀不太標準,而我筆記中的,對「彌補性客觀」解釋也會讓人誤會,蘆薈並非沒有主觀,或者說這個「客觀」包含一种第三人稱的視角。 (我最後一次審視筆記的時候,大概也是1個多月前了,所以我不記得當時對於我筆記的再次思考是怎樣的了,雖然我有記錄,但是可能有些難以找到了,我最近有時間的時候再去翻翻) 我的那個《天鵝之歌》筆記寫的太亂了,需要用很多精力去提取,而bilibili上也有一部分也還不錯的對《天鵝之歌》的理解。(但是在我看來,大部分都沒有抓住重點,而且很平庸,或者是合理性不足,最重點了就是蘆薈,而大部分都對其有忽略,或者說《天鵝之歌》中很簡單的如:「希望」,「原始本能」參考弗洛伊德,等等等等,簡單的意象都沒有解釋,整個邏輯是不完善的,雖然被叫做解讀,但是以我看來太自滿了) 我的筆記可以用Google AI 或者是Deepseek輔助梳理,讓AI保持客觀,提取文本中的有價值信息,並且解釋文字作者的意思。(不用再自己花費寶貴的精力去提取其中的有價值信息)
  • 您自己写的小说, 发布的作品, 写的程序码, 均可以在此发布!

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    喜歡北北的可以密北北喲~
  • 这里就是最好的 galgame 游玩教程

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    大佬,牛啊6666666
  • Got a question? Ask away! 如果您有任何想要的资源, 欢迎在此询问

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    123shi1
    汉化补丁: 通过网盘分享的文件: こいなか -小田舎で初恋×中出しセクシャルライフ claude-3.7-sonnet.7z 链接: https://pan.baidu.com/s/19Dxtvuai3OTShWxyN0atbg?pwd=1026 提取码: 1026 解压码: 1234 转载来源:https://github.com/jyxjyx1234
  • 攻略部分, 使用问题, 甚至包括打不开程序的问题, 均可以在此讨论

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    [111125][曉 WORKS -黒-]揺り籠より天使まで初回版( mdf + mds + rr